Posts Tagged ‘ham’
Five Minutes to Kill Yourself: Wedding Day
In this multiplayer continuation of the Five Minutes franchise, I was responsible for fundamental gameplay systems as well as streamlining the game for optimal system performance. As senior developer on – View Post ..
Imagine That: Googaa Hunt Game
As the lead developer on this game for Nickelodeon and Paramount Pictures, I implemented a Flex application framework I had recently developed. After creating the core functionality I optimized the – View Post ..

